![]() They're a good group of fun idiots, and do feel like friends (which is weirdly rare in games?). ![]() A weird tone for a video exposing police brutalityįollowing the rubbish murderdad revenge story of Watch Underscore Dogs, the sequel swerved hard into colour and vibes as our man Marcus teams up with a cool young hacktivist collective to fight invasive surveillance software and the many cruel tendrils of data collection. It largely does what you would expect an Ubisoft open-world game from the tensies to do, which I usually find boring, but I like this because of the Hackers vibes. Lots of fun little puzzles around the world figuring out how to reach places and collectibles (often later realising I made it far more complex than necessary). ![]() It is often delightful to bypass complex security arrangements and armed guards by hacking a scissor lift to deliver your little car to a server. So off you go, dispensing digital justice in San Francisco, Oakland, and Silicon Valley by infiltrating corporate facilities, finding servers, solving puzzles, playing with a remote-controlled car and drone, and hacking everything from security systems and autonomous bots to people's phones and cars. I wanted to visit a virtuacity, do a little video game tourism, drive around, collect some stuff, clean up some icons, you know? So as someone who still adores the 1995 movie Hackers, I turned to Watch Dogs 2, which also delights in brash young people fighting The Man by committing cybercrime-and trying to look cool while doing it. 2016's Watch Dogs 2 is very much a typical Ubisoft open-world game of its time, but recently I had a hankering for that.
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